Throwdown OCE Championship Rules S6

Throwdown Rocket League OCE Championship Series Official Tournament Rules

Last updated 12-09-2018: Added prize pool distribution.


Please read and understand completely the following terms and conditions (“Official Rules”) before registering for the Throwdown Rocket League OCE Championship (“Tournament” or “TRLOC”) brought to you by Throwdown Esports (“Throwdown”). These Official Rules set forth the terms and conditions for participating in the Tournament. All Players must comply to these Official Rules before entering and participating in the Tournament. By entering the Tournament you agree to be bound by these Official Rules, and represent that you satisfy all eligibility requirements contained here within.

The Tournament is a competitive esports gaming tournament featuring Rocket League (“Video Game”) from Psyonix, Inc. (“Psyonix”).

These Official Tournament Rules (“Official Rules”) govern the Tournament. Each person who participates in the Tournament is referred to as a “Player”. If the Player is under the age of majority in his or her state or country of residence (a “Minor”), such Minor Player represents and warrants that he or she has received permission from his or her parent or legal guardian to register for and participate in the Tournament, and all references to “Player” shall include that Minor Player’s parent or legal guardian. Each Player unconditionally accepts and agrees to comply with and abide by these Official Rules and the decisions that Throwdown make about the Tournament, including without limitation decisions about how to interpret or implement these Official Rules and administer the Tournament, and such decisions shall be final and binding in all respects and not subject to challenge or appeal. Any aspects of the Tournament or incidents that affect the Tournament that are not outlined in these Official Rules may be addressed and resolved by Throwdown and the other Tournament organisers at the time of the incident and their decisions on such matters shall be final and binding and not subject to challenge or appeal.

These Official Rules are subject to change, as determined by the Tournament organisers in their sole discretion. The most recent version of these Official Rules will be posted on (the “Tournament Website”) and the Tournament organisers may also use other means to communicate with those Players who have registered for the Tournament using the contact information associated with their account or provided during registration. If a change would affect a Player’s place or standing in the Tournament if they were applied retroactively, that change will be applied only prospectively unless the Tournament organisers determine in their sole discretion that such changes must be applied retroactively for legal or other reasons. These Official Rules may be translated into other languages. In the event of any conflict or inconsistency between any translated version of these Official Rules and the English version of these Official Rules, the English version shall prevail, govern and control. Entry into the Tournament does not constitute entry into any other tournament, competition, contest or sweepstakes.


Best-of-X – means a Match has X number of Games, and the Team that wins a majority of the Games is declared the winner. Once a Team wins the number of Games needed to reach the requisite majority, then that Team will be declared the winner of the Match, and any Games that have not been played at that point will not be played. For example, in a Best-of-Three Match, once a Team wins 2 Games, that Team will immediately be declared the winner of that Match.

Game – means a single, 5-minute Rocket League competition between two Teams.

Match – means Tournament play between two Teams that may involve multiple Games, as described in Section 3, entitled “Tournament Format”.

Oceania (OCE) – means Australia, Fiji, Indonesia, New Zealand, New Caledonia, French Polynesia, Wallis and Futuna, Norfolk Island, Papua New Guinea, the Philippines, Solomon Islands, Vanuatu, Micronesia, Kiribati, Marshall Islands, Nauru, Palau, Samoa, Tonga, and Tuvalu.

Team – means a group of Players who compete in the Tournament together as a unit. A description of Team requirements is provided in Section 4, entitled “Eligibility”.


3.1. Schedule
Open Qualifier - August 19th - 12PM AEST
Top 16 Group Stage - August 26th - 12PM AEST
Play In - September 2nd - 10AM AEST
League Play - September 9th, 16th, 23rd, 30th - 10AM AEST, October 7th 10AM AEDT
Finals - October 14th

3.2. Open Qualifier
Teams will first enter the Open Qualifier stage, which consists of a single “Double Elimination” bracket; meaning that a Team will not be eligible to move forward in the Open Qualifier if they lose two (2) Matches in the bracket. All Matches will be Best-of-Five. Seeding will be determined by Tournament organisers at their discretion. The final sixteen (16) Teams (eight (8) from the upper bracket and eight (8) from the lower bracket) remaining at the conclusion of the Open Qualifier will proceed to play in the Top 16 Group Stage Qualifier stage.

3.3. Top 16 Group Stage
The “Top 16 Group Stage Qualifier” is a “Round Robin” bracket with two (2) groups consisting of eight (8) Teams each based on seeding determined by the Tournament Organisers discretion; meaning each team within each group plays against each other once. All Matches are Best-of-Five. The top two (2) teams of each group, meaning a total of four (4) teams will proceed directly into “League Play”. The Teams which finished 3rd, 4th, 5th and 6th in their respective groups, meaning a total of eight (8) teams, will proceed into the “Play In”.

3.4. Play In
The “Play In” is a single “Double Elimination” bracket with the eight (8) teams that have proceeded from the “Top 16 Group Stage Qualifier”. Seeding will be based on the Teams performances in the “Top 16 Group Stage Qualifier” and will be determined by Tournament Organisers at their discretion. All Matches are Best-of-Five. The top two to four (2 - 4) Teams, based on the number of accepted invited teams, will qualify for “League Play”.

3.5. Automatic Qualification
Certain Teams automatically qualify to participate in Throwdown League Play based on their performances in the previous Throwdown Rocket League OCE Championship. Specifically, Teams that placed 1st or 2nd in the Throwdown Finals qualify to participate in League Play without playing in the “Open Qualifiers” or “Play In”. Teams must abide by the continuity requirements described in Section 8.3.5 to be eligible for automatic qualification. Teams that do not confirm an eligible roster by the registration close date will forfeit their automatic qualification.

3.6. League Play
“League Play” is a Round Robin with eight (8) Teams. The Teams will play one (1) Best-of-Five Match against every other Team. Rankings will be determined by comparing the total number of Match wins received by a Team during League Play. If a Team is disqualified from a Match by the Tournament Organiser, the Match will be recorded as a 3-0 win in favour of the opposing Team, with each game being considered a 1-0 result.

3.6.1. Tiebreakers
If two or more Teams achieve the same number of Match wins at the end of League Play, ties will be resolved by applying the following tiebreaking Mechanisms in order of application:

  1. Game Differential, as determined by Total number of wins by a team minus total number of losses by such team.
  2. Game Differential in Games between tied Teams.
  3. Calculate the Game Win Percentage for tied Teams by dividing (a) the total number of Games won by a tied Team against: the other tied Teams plus the highest ranked Team that is not a tied Team (“Included Teams”), by (b) the total number of Games played by a tied Team against the Included Teams. If still tied, then the same process will be used, but will also include the second highest ranked Team outside of the tied Team, then the third highest ranked Team outside of the tied Team and so forth.
  4. Highest total Goal Differential defined as total goals scored by a Team minus total goals allowed by such Team.
  5. Highest total Goal Differential in Games between tied Teams.
  6. Calculate the total Goal Differential by taking a tied Team’s total goals scored against the Included Teams minus total goals allowed against the Included Teams. If still tied, then the same process will be used, but will also include the second highest ranked Team outside of the tied Team, then the third highest ranked Team outside of the tied Team and so forth.

If none of the tiebreakers can resolve the tie, then the Teams will draw lots. If any step resolves the tie for one or more Teams but not all Teams, a new tie will be declared between the remaining tied Teams. This tie will be resolved using the same tiebreaking mechanisms listed above.

3.7. Finals
The top four (4) Teams from League Play will qualify for the “Finals”. The Finals is a “Double Elimination” bracket. All Matches are Best-of-Seven. In the “Grand Final”, the Team that advanced from the Upper Bracket Final will be given a one (1) game lead, meaning they will only need to win three (3) games instead of four (4) to be awarded first (1st) place in the Throwdown Rocket League Oceanic Championship. Seeding is based on the Teams performance in League Play.

The Teams will be awarded a share of the Tournament prize pool based on final placement at the conclusion of this bracket. First and Second place Teams will also qualify for the Rocket League Championship Series (RLCS), brought to you by Psyonix, Inc. (“Psyonix”).


The Tournament is open to all legal residents of the “Oceanic” region. Players must be 15 years of age or older on the League Play start date (September 9th, 2018). All Players under the age of 16 years old, and legally classed as a ‘Minor’ must be accompanied by a parent or legal guardian to any live events, should there be one. Throwdown Esports is not responsible for the payment of travel for any parents and/or guardians required to attend to allow for participation of qualified player.

All Players and Teams must be able to provide proof of eligibility as reasonably requested by Throwdown.

Any Player who is under the age of 18 must get permission from his or her parent or legal guardian to enter. The form of that permission will be determined by the Tournament organisers in their sole discretion. The Tournament is void outside of the Eligibility Area and where prohibited by law.

Officers, directors, suppliers and employees of the Tournament organisers, and each of their immediate family members (spouses and siblings, parents and children and their spouses), and governmental officials of any country in the Eligibility Area are not eligible to participate in the Tournament without express written permission from the Tournament Organiser. Players must have access to the Internet and supply their own equipment needed to participate in the Tournament, including, without limitation, monitors and consoles, controllers, headphones and headsets, cables and a copy of or authorised access to the Title Game and valid access to the game servers that will be used and the Title Game levels that will be played in the Tournament, as applicable (collectively, “Player Equipment”).

Each Player is responsible for obtaining any visas or other travel documentation needed to participate in the Tournament and the costs thereof shall be borne by the Player or his or her Team.

4.1. Platform
This tournament is open to users on Steam (PC) and PlayStation platforms only. All Players must have a valid and unique Steam account or PlayStation account, in good standing, with no active bans or violation warnings in relation to the Video Game, upon registration of the Team into the TRLOC tournament.

Players on PC are required to play on the Steam account used at the time of Team registration to be eligible to compete. Players found not playing on their registered Steam account, without prior approval of Throwdown staff, will be disqualified. Steam accounts are solely the responsibility of the Player. Throwdown is not responsible for any issues, problems or concerns regarding Steam accounts.

PlayStation Players are required to play on the PSN ID used at the time of Team registration to be eligible to compete. Players found not playing on their registered PSN account, without prior approval of Throwdown staff, will be disqualified. PSN accounts are solely the responsibility of the Player. Throwdown is not responsible for any issues, problems or concerns regarding PSN accounts.

Players are not permitted to play on Guest accounts.

Players will be required to sign up as a member of the Tournament Website and, depending on the registration functionality, either share the gamertag or other name they use in the Title Game or otherwise choose a user name (in either instance, the “User Name”). Each Player will be known publicly by his or her User Name, rather than his or her real name, until the later stages of the Tournament when Player names may be revealed. Each Player represents and warrants that their User Name and Team Name and logo will not violate or infringe upon the trademark, copyright, publicity rights or other intellectual property or other rights of any other person or entity and will otherwise comply with the Code of Conduct described in Section 6.

Throwdown may use information provided to SmashGG (“Tournament Website”) to contact the player regarding rules, prizing or other Throwdown news/information.

No owner of a Team, or manager of a Team, or if a Team is owned by a corporate entity, no parent, subsidiary or affiliate of such corporate entity, may directly (e.g., ownership) or indirectly (e.g., a contractual arrangement) own or control more than one Team within League Play or onwards stage of the Tournament.

Teams that the Tournament Organiser, in its sole discretion, determines are directly or indirectly owned or controlled by a person or entity that operates sports (including esports) gambling, wagering, bookmaking, or betting sites or platforms are not eligible to participate in the Tournament.


To register, please go to where you will be able to register via the smashGG registration form on the site. Specific information about you, as a Player, will be recorded for the purpose of administering and fulfilling the Tournament, and such information may be disclosed to third parties (including as reasonably required to do so. This information will be stored and used in accordance to Throwdown Privacy Policy as stated in Section 9.

5.1. Team Registration
Teams must have a minimum of three (3) players and a maximum of four (4) total players on their Team. The Team captain, as designated by the team, must be set upon registration. All Player registered must be eligible under the conditions set in Section 3, and reside in the Oceanic region, as defined in these Official Rules, for the duration of the TRLOC tournament.

5.2. Team Roster
Each team must have the minimum number of three (3) players on their roster to be eligible to participate. A Player may not participate on behalf of a Team if they are not on the Team roster at the time of registration. Team roster will be locked upon registration of the Team. A Team roster change may be allowed, on a case-by-case basis, at the sole discretion of Throwdown, prior to the commencement of the Tournament stage the Team is, or desires to be, registered to.

5.3. Team Name
Team names registered to the Tournament must not contain any; profanity, racism, sexism, drug use, or offensive slogan. Throwdown reserve the right to request, at their discretion, a Team name change. Should a Team refuse to change their name, they risk disqualification as decided by Throwdown. Teams who believe their name has been misjudged may appeal to Throwdown staff via official channels and Throwdown representatives.

Teams with names longer than 13 characters may be subject to shortening during official Throwdown Esports broadcasts, social media and other official channels.

5.4. Player Name
While Participating in TRLOC, Players must use a name as close to, or exactly the same, as their name stated upon registration of their team, with the exception of a team tag. In the case of any Player not using their correct name, Throwdown staff and approved Broadcasters reserve the right to request the Player to change their username for any reason.

5.5. Team Inactivity
Teams that disband, or become inactive, prior to playing in a qualification or Final stage that they have registered for are liable for disqualification and will be subject to penalties outlined in Section 8.9 at the sole discretion of Throwdown staff.

5.6. Entry Fees
There are no entry fees for registration or participation in the Tournament.


All Players are expected to exhibit good sportsmanship and maintain respect for one another and for all Tournament organisers and spectators throughout all mediums of communication. Players must follow all instructions of the Tournament organisers. All mobile phones, tablets and other voice enabled and/or “ringing” electronic devices must be removed from the play area before the Tournament. Players may not text/email or use social media during a Game or Match. Players are expected to play at their best at all times within the Tournament and to avoid any behavior inconsistent with the principles of good sportsmanship, honesty, or fair play.

Any Player behaving inappropriately, or not competing in compliance with these Official Rules (including the Game Play Rules), as determined by the Tournament organisers in their sole discretion, may be immediately disqualified from the Tournament and forfeit all potential prizes, as well as being subject to penalties outlined in Section 8.9 at the sole discretion of Throwdown staff. Further, the Tournament organisers reserve the right, in their sole discretion, to ban disqualified Players from any future tournament or event organised by Tournament organisers, if deemed necessary. Behavior that is considered to be inappropriate and in violation of the Code of Conduct includes, but is not limited to, the following:

  • Interfering with the operation of the Tournament or the Twitch Website, or the Throwdown Website;
  • Acting in an unsportsmanlike or disruptive manner, or with the intent to disrupt or undermine the legitimate operation of the Tournament, or to annoy, abuse, threaten or harass any other person;
  • Engaging in collusion (e.g., any agreement between two [2] or more Teams or Players on different Teams to pre-determine the outcome of a Game or Match);
  • Cheating of any sort through any means;
  • Intentionally delaying or slowing gameplay or tampering with gameplay in any other known or unknown manner;
  • Offensive, vulgar or obscene User Names, avatars or Team names, or use of offensive, vulgar or obscene language, imagery in communications involving but not exclusive to Twitch, Twitter or In-Game channels;
  • Sexism, ageism, racism or any other form of prejudice or bigotry;
  • Any other form of Harassment;
  • Engaging in violence or any activity which is deemed in the judgment of the Tournament organisers to be immoral, unethical, disgraceful, or contrary to common standards of decency;
  • Engaging in any activity that is illegal in the jurisdiction where the affected Player is located;
  • Offering any gift or reward to a Player or Tournament Organiser for assistance designed to provide a competitive advantage to the person offering the gift or reward or designed to impose a competitive disadvantage on any opponent;
  • Betting or gambling on your own performance, the performance of your Team or the results of the Tournament or any phase of the Tournament;
  • Making any modification to the Title Game that has not been disclosed to and authorised by the Tournament organisers;
  • Intentionally using any in-game bugs or so-called “hacks” to seek an advantage;
  • Using any language or wearing any clothing or apparel that is obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, defamatory or otherwise offensive or objectionable, or promotes or incites hatred or discriminatory conduct;
  • Using any Tournament facilities, services or equipment provided or made available by the Tournament Entities to post, transmit, disseminate or otherwise make available any communications prohibited by this Code of Conduct;
  • Taking any action or performing any gesture directed at an opposing Player or Team, official or spectator, or inciting any other individuals to do the same, which is insulting, mocking, disruptive or unsportsmanlike;
  • Touching or otherwise interfering with stage setup, lights, cameras or other studio equipment;
  • Engaging in any other type of behavior or conduct deemed inappropriate by the Tournament organisers in their sole discretion; or
  • Otherwise violating these Official Rules.

Any Player who violates the Code of Conduct may be disqualified or penalised as per Section 8.9, and Throwdown reserves the right to seek damages and other remedies from any such Player to the fullest extent permitted by law.


Total prize pool for the OCE Championship is $50,000 USD, distributed as follows:
1st: $12,500
2nd: $9,000
3rd: $7,000
4th: $6,000
5th: $5,000
6th: $4,000
7th: $3,500
8th: $3,000

There is an additional $5,500 USD to be awarded in prizes as Player Accolades and will be distributed as follows:
League Play MVP: $2,500
Golden Striker: $1,000
Savior of the Season: $1,000
Clutch Playmaker: $1,000

7.1. Prize Restrictions
A Player may qualify only for one spot on a Team starting at the Open Qualifier. Winners may be required to execute an Affidavit of Eligibility, and any additional legal documentation in regards to receiving payment. Prizes will be delivered within sixty (60) days of receiving the appropriate invoices from Teams. Physical prizes may be delivered via courier, or standard postal carriers. Failure to accept delivery of any Prize may result in the forfeiture of the Prize which may then be reassigned to an alternative winner. Prize substitutions are not available. By participating in the Tournament, winners acknowledge that Throwdown, and Tournament entities, have not and will not obtain or provide insurance of any kind relating to the Prizes. Players will be responsible for supplying correct details to Throwdown, including legal name, address, contact number, and date of birth, as required. Winners who do not supply Throwdown with the appropriate information, and/or documentation, required within sixty (60) days of Tournament completion will automatically void their Prize, and Throwdown shall have no further liability or responsibility to such Player(s) in connection with the Prizes.


These are the “Game Play Rules” governing how the Title Game is played during the Tournament.

8.1. Match Settings

8.1.1. Game Settings
Default Arena: Mannfield
Team Size: 3v3
Bot Difficulty: No Bots
Mutators: None
Match Time: 5 Minutes
Joinable By: Name/Password
Platform: Steam or PS4
Server: Oceania

8.1.2. Controllers
All standard controllers, including mouse and keyboard, are legal. Macro functions (e.g. turbo buttons) are not permitted. Wireless controllers are not permitted in the Finals. At the Finals, all controllers are subject to approval from Tournament organisers.

8.1.3. Arenas
In the “Open Qualifier”, all Games are to be played on Mannfield. In all other stages of the Tournament, the first game is played on Mannfield. All subsequent matches will be played on an eligible arena, chosen by Tournament organisers at their sole discretion. Throwdown Rocket League OCE Championship League Play Teams may request to avoid an eligible arena due to performance issues and are required to submit a detailed request to Tournament organisers at no later than twenty–four (24) hours prior to the Match start time. The Tournament organisers reserve the right to reject for any reason, in their sole discretion, any request made by Throwdown Rocket League OCE Championship League Play Teams to avoid an eligible arena. The following arenas may be selected:
Champions Field
Champions Field (Day)
DFH Stadium
DFH Stadium (Day)
DFH Stadium (Stormy)
Mannfield (Night)
Mannfield (Stormy)
Neo Tokyo
Urban Central
Urban Central (Dawn)
Urban Central (Night)
Utopia Coliseum
Utopia Coliseum (Dusk)
Wasteland (Night)

8.2. Match Procedures

8.2.1. Hosting and Team Colours
Tournament Organisers will specify which Team is blue and which Team is orange. In the Open Qualifier, Teams will be instructed how to host the Match. In all other stages of the Tournament, a Tournament Organiser representative will host the Match.

8.2.2. Re-hosts
Between Games in a Match, Teams may request that the Match be rehosted on the same server region due to connection issues. In League Play, Teams may mutually agree to cancel the current Game of the Match and re-host the Match with approval from Tournament organisers. Tournament Organisers reserve the right to suspend and invalidate the current Game of the Match for a re-host at any time.

8.2.3. Game Start
Players may not join their designated side until three (3) Players from each Team have joined the Game.

8.2.4. Game End
Players should not leave the match until the final scoreboard is displayed, as leaving early affects replays and stats. Repeatedly ignoring this “Game Play Rule” can result in the Player and/or Team being subject to penalties outlined in Section 8.9 at the sole discretion of Throwdown staff.

8.2.5. Substitutions
A “Substitution” is defined as changing a line-up after a Match has started. Substitutions may only occur in between Games in a Match, and Teams are limited to one Substitution per Match.

8.2.6. Reporting Scores
During the “Open Qualifier” and “Top 16 Group Stage Qualifier” Stages, after a Match is completed, the winning Team must submit the Match result to Tournament organisers in a designated chatroom. The losing Team must also confirm the Match result. Taking a screenshot of the results screen or replay of the Match is strongly recommended in case of disputed results. If a Team disputes a Match claiming a win and submits proof of their claim, the other Team must submit proof of their claim to avoid an automatic forfeit of the Match. Any Teams or Players found to be submitting false or doctored results will be banned from the Tournament and future tournaments.

8.2.7. Observers
In-game observers are not allowed except for Tournament organisers and their designees.

8.2.8. Bugs and Glitches
In the event of a bug or glitch that affects gameplay, the full Match should be played out. If a Team calls for a rematch due to the bug or glitch, they must save the replay and submit it to the Tournament Organiser for review.

8.3. Team Rosters

8.3.1. Team Captains
Each Team must declare one member of their roster to be the “Team Captain” who represents the Team for all official decisions and serves as the main point of contact for the Team.

8.3.2. Rosters
Teams may only use Players who are on their roster for a Match. Rosters must contain a minimum of three (3) Starting Players and up to one (1) designated Reserve Player who may be used as an alternate. An individual may not simultaneously be part of more than one roster at a time.

8.3.3. Roster Submission
Starting line-ups for each Match must be submitted to Tournament organisers at least 24 hours before the applicable Match.

8.3.4. Player or Team Names
Players or Teams may not change their User Names or in-game names without approval from Tournament organisers. User Names and in-game names must comply with these Official Rules and Tournament organisers may request that they be changed at any time. A roster shall not contain duplicates of the same name, names that consist only of symbols or names that are difficult to distinguish from one another.

8.3.5. Roster Continuity
A “Starting Roster” is the Players who starts four (4) out of seven (7) League Play Matches. Teams that automatically qualify for Throwdown Rocket League OCE Championship Series due to performance in the immediately prior season must retain two (2) Players from their prior season’s Starting Roster (“Prior Season Players”) and the two (2) Prior Season Players must start four (4) out of seven (7) of the current season League Play Matches. For the purposes of roster continuity, failure to have two (2) Prior Seasons Players starting at least four (4) of the current season League Play Matches will cause forfeiture of the League Play Matches.

Throwdown Rocket League OCE Championship League Play Teams may submit a detailed request for clemency to Tournament Organisers in the case of a Starting Player or Prior Season Player been acted upon by a Force Majeure no later than twenty-four (24) hours prior to the Match start time.

8.4. Match Obligations

8.4.1. Punctuality
All Teams must have three (3) Players physically present or in the online Match lobby by the Match start time. Teams that do not have three (3) Players ready to play within five (5) minutes of the Match start time are subject to Penalties including a possible Match forfeiture.

8.4.2. Forfeits
Teams may not voluntarily forfeit a Match without prior authorisation from Tournament organisers and, even with authorisation, are subject to further penalties for forfeiting.

8.5. Match Disruptions

8.5.1. Disconnects
In the event of a disconnect within the first one (1) minute of a Game in which the score is zero to zero (0-0) at the time of disconnect, the single Game may be considered null and the Tournament organisers may attempt to restart the single Game in question. In the event of a disconnect after the first minute of a Game has transpired or after a goal is scored by either team, the shorthanded Team will continue to play out the single Game within the Match series, and immediately notify the Tournament Organiser via in-game chat. The disconnected Player may rejoin during the Game that the disconnect occurred in or in between Games of a Match series but may not join in the middle of subsequent Games in the series. After a disconnect, if the Player cannot rejoin during the same Game, the Player will have three (3) minutes to rejoin before the next Game of the Match series begins. If the disconnected Player is unable to join the Game prior to the next Game in the series, the Player’s Team may substitute their Reserve Player from their roster if this is the first disconnect for the Team during the series. Reserve Players are not allowed to join the same game in which a Starting Player has disconnected from. For spectated / broadcasted Matches, if Tournament organisers identify that a Player has disconnected they may halt subsequent Games in the Match to allow the player to reconnect at their sole discretion.

8.5.2. Stoppage of Play
Tournament Organisers may halt a Game or Match at any time and for any reason. In the event of a stoppage of play, Players must remain at their devices and may not communicate with other Players until the Game or Match is resumed.

8.5.3. Restarts
The Tournament Organisers may order a Game or Match restart due to exceptional circumstances, such as if a bug significantly affects a Player’s ability to play or the Game or Match is disrupted by a Force Majeure or other event. Server Degradation
In the case of severe server degradation during a Game in which the issue cannot be resolved by procedures outlined in Sections 8.2.2 and 8.5.1, and it is determined the Game cannot be completed in acceptable conditions at the sole discretion of the Tournament Organisers, then both the Score and Time at the first instance that the issue presented itself will be recorded in order to Re-host the Game on a new Server with the recorded Score and Time reinstated.

8.6. Cheating
Any cheating, as determined by the Tournament Organisers in their sole discretion, will result in an immediate forfeiture and additional penalties depending on the severity of the infraction.

8.7. Names, Logos, Avatars and Branding Restrictions
Teams that qualify for League Play are required to provide Tournament Organisers a logo in .png, .psd, or .ai format (with the latter highly preferred). If a logo is not provided, or is rejected, Tournament Organisers will replace the logo with a standard Tournament logo. Tournament Organisers reserve the right to reject logos, names, avatars or branding in their sole discretion.

8.8. Sponsorships; Other Content
Teams have the ability to acquire sponsorships. However, sponsors or content falling under the following categories may not be displayed during official Tournament play:

  • Brands in categories that have been granted exclusive sponsorship rights for the Tournament by the Tournament Organisers
  • Religious programming, political matters
  • Premium-rate telephone numbers
  • X-rated material
  • Habit-forming drugs, drug related paraphernalia
  • Herbal remedies or “miracle cure” products
  • Tobacco products
  • Any adult-oriented products or services (including adult-oriented pay per view programs and male enhancement products)
  • Salacious products or services or other material which would generally be considered obscene or indecent
  • Content that a reasonable person would deem objectionable, indecent, vulgar or offensive
  • Content which promotes discrimination, hate, violence, the use of illegal substances, illegal activity, mail fraud, pyramid schemes, or investment opportunities or advice not permitted by applicable law
  • Content which is unlawful, pornographic, libelous, defamatory, or violates a third party’s privacy or publicity rights
  • Content which constitutes hate speech
  • Content which discriminates, ridicules, advocates against, harasses, or attacks an individual or group on the basis of age, color, national origin, race, religion, sex, sexual orientation, gender identity, or disability
  • Any other activity that contravenes any applicable laws or regulations (including lotteries, illegal gambling products or other illegal wagering activity)

8.9. Penalties
Players or Teams who break the rules in this document are subject to penalties including (but not limited to) the following:
Match restart
Loss of Game
Match forfeiture
Temporary Player bans
Permanent Player bans
Prize forfeiture
Any penalties imposed on a Player and/or Team may be made available to the public by the Tournament Organisers in their sole discretion.


Throwdown will not intentionally disclose any personally identifying information about any Player (including name, email address, information obtained by Throwdown from cookies, and information regarding IP address) to third parties without Player consent except where Throwdown, in good faith, believes such disclosure is necessary to comply with the law, or other contractual provisions of Throwdown, or to enforce the Official Rules as stated here.

Participant’s acceptance of any prize from the Tournament constitutes consent for Throwdown’s disclosure of personal information, as required. Throwdown reserves the right to collect general demographic and other market information, which does not personally identify the participant to any person without additional consent.

Throwdown Esports utilises emails to notify Players when they have won a Prize, and to let them know of special promotions, events and policy changes. Website registrants are automatically opted-in to receive all types of Throwdown Esports emails: promotional marketing emails, promotional partner emails, newsletters, fairness emails, fun (i.e. tournament- or game play- related) emails, and financial emails. Participants have the choice to opt-in, or opt-out, of receiving any, or all, of these types of emails at any time.

9.1. Right to Publish
Throwdown shall reserve the right to publish a statement declaring that a Team and/or Player has been penalised. Any Players, or Teams, which may be referenced in such a declaration hereby waives any right to legal action against Throwdown, or Tournament entities in connection with such an announcement, including, without limitation, causes of action for breach, defamation and/or violations of rights of privacy or publicity.


By participating in the Tournament, all Players hereby grant Throwdown, and its Tournament entities, permission to record, videotape and photograph the Player’s voice, name (including Player name, username, avatar, gamertag or equivalent), image, likeness and to use such recordings, images and information, as well as Player’s biographical information, for all purposes in connection with the Tournament, including, and without limitation, recording and exhibiting Tournament gameplay, presenting and/or otherwise displaying Tournament results on the Website, Throwdown Partner and Sponsor sites, and other online and offline destinations; recording, tabulating, presenting and/or otherwise displaying gameplay information pertaining to Player and Player’s Team’s performance.

All Player information, including images, audio recordings, database of information, bracket information, etc., made in connection with the Tournament will be owned by Throwdown, which it may use, license, transfer or assign, including to Tournament Partners, in its sole discretion. Player grants to Throwdown, and each of its designees, the right to use, edit, adapt, post, stream, copy, display, perform, transmit, broadcast, and other exploit Player images and the Player information including any names, likeness, voice, conversation, biography and any other attributes of Player’s personality and appearance, individually or with others, in whole or in part, alone or in conjunction with other material, in any and all media now known or hereafter devised, in perpetuity throughout the world, for the purpose of trade, advertising, promotion, or any other lawful purpose whatsoever, without additional compensation, consideration, notification or permission, except where prohibited by law.


The tournament entities make no warranties, and hereby disclaim any and all warranties, express or implied, concerning any prize (including, without limitation, the grand prize) furnished in connection with the Tournament. Without in any way limiting the generality of the foregoing and without abrogating the Throwdown policies or the end user license agreement for the Title Game or other agreements that apply to the Title Game, the tournament entities hereby disclaim all warranties and conditions, whether express, implied, statutory or otherwise, with regard to the Title Game software, equipment and the operation of the tournament, including, without limitation, all implied warranties of merchantability, fitness for a particular purpose, title, non infringement, and their equivalents, under the laws of any jurisdiction.


Each player knowingly consents to participate in any or all tournament activities under his or her own free will and without duress or undue influence of any third party. By entering and/or otherwise participating in the Tournament, each player, on behalf of himself or herself and his or her heirs, hereby releases, discharges and holds the tournament entities harmless from and against any and all actual and potential, known or unknown, suspected and unsuspected claims, demands, causes of action, costs, losses, injuries, liabilities and damages of any kind or nature, including without limitation mental and/or physical injuries or death and damages to or loss of personal property, due in whole or in part, directly or indirectly, to participating in the tournament, attending or participating in any tournament-related event or activity and/or the use or misuse of any prize.

The Tournament Organisers are not responsible for any incorrect or inaccurate information or other materials, on, associated with or utilised as part of the Throwdown Website, and the Tournament Organisers assume no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft, destruction, or unauthorised access to the Throwdown Website or the field of play in the Title Game. Although the Tournament Organisers attempt to ensure the integrity of the Tournament, the Tournament Organisers are not responsible for the actions of Players in connection with the Tournament, including a Player’s attempt to circumvent the Official Rules or otherwise interfere with the administration, security, fairness, integrity, or proper conduct of the Tournament. Without in any way limiting the generality of the foregoing, each Player agrees that the Tournament Entities shall not be responsible or liable for, and are hereby released from, any and all claims, costs, injuries, losses or damages of any kind, relating to any of the following:
incomplete, lost, late, misdirected or illegible registrations or the failure to receive registrations due to any cause, including without limitation human or technical problems, failures, or malfunctions of any kind, whether originating with Player, the Tournament Organisers, or otherwise, that may prevent or limit a Player’s ability to participate in the Tournament or send or receive messages requiring action or response by such Player;
any computer system, gaming console, phone line, hardware, software or program malfunctions, or other errors, failures, hacks, unauthorised access, delayed computer transmissions or network connections which may result in alteration of Game play or affect Game results; and
any problems or technical malfunction of any network or lines, servers or providers, equipment, or software, including any injury or damage to Player Equipment resulting from participation in the Tournament.


Each Player hereby agrees to indemnify and hold the Tournament Entities harmless from and against any and all third party claims, actions or proceedings of any kind and from any and all third party damages, liabilities, costs and expenses, including reasonable outside legal fees and costs (collectively, “Third Party Claims”) relating to or arising out of any breach of any of the warranties, representations, covenants, obligations or agreements of the Player under these Official Rules. Except for matters for which Player is obligated to indemnify the Tournament Entities hereunder, Throwdown will indemnify and hold each Player harmless from and against any Third Party Claims arising from production, distribution and exploitation of the Tournament.

The Player or Tournament Entity seeking indemnification (the “Indemnified Party”) shall promptly notify the Tournament Entity or Player, as the case may be, responsible for indemnification (the “Indemnifying Party”) of the existence of any Third Party Claim giving rise to indemnification under these Official Rules. In the event of a Third Party Claim, the Indemnifying Party shall have a reasonable opportunity to defend the same at its own expense and with its own counsel, provided that the Indemnified Party shall at all times have the right to participate in such defense at its own expense. If, within a reasonable time after receipt of notice of a Third Party Claim the Indemnifying Party fails to undertake the defense, the Indemnified Party shall have the right, but not the obligation, to defend and to compromise or settle (exercising reasonable business judgment) such Third Party Claim for the account and at the risk and expense of the Indemnifying Party. The Indemnified Party shall make available to the Indemnifying Party, at the Indemnifying Party’s expense, such information and assistance as the Indemnifying Party shall reasonably request in connection with the defense of such Third Party Claim. The Indemnifying Party will keep the Indemnified Party informed of the status of the Third Party Claim and will not settle such Third Party Claim without the Indemnified Party’s prior written consent unless the settlement includes a full and complete release of the Indemnified Party and its parent, subsidiary and affiliated entities and each of their respective officers, directors and employees. The indemnification obligations hereunder shall survive the expiration or earlier termination of the Tournament.


Throwdown reserves the right to modify, suspend, extend or terminate the Tournament or any part thereof if it determines, in its sole discretion, that the Tournament is technically impaired or corrupted or that fraud or technical problems, failures, malfunctions or other causes have destroyed, corrupted or undermined the administration, security, fairness, integrity, proper play or feasibility of the Tournament or any portion thereof as contemplated herein. In the event Throwdown is prevented from continuing with the Tournament by any event beyond its control, including but not limited to fire, flood, epidemic, earthquake, explosion, labor dispute or strike, act of God or public enemy, satellite or equipment failure, riot or civil disturbance, terrorist threat or activity, war (declared or undeclared) or any federal state or local government law, order, or regulation, order of any court or jurisdiction, or other cause not reasonably within the Tournament Organisers’ control (each a “Force Majeure” event or occurrence), Throwdown shall have the right to modify, suspend, extend or terminate the Tournament.

The Tournament Organisers, in their sole discretion, may require the replaying of any Game or Match, or declare any Game or Match or other phase of the Tournament null and void by reason of any of the foregoing. In the event the Tournament Organisers determine, in their sole discretion, that any individual Game or Match or other phase of the Tournament, has been tampered with or that the validity of any Game, Match or other phase of the Tournament has been compromised for any reason, it may eliminate that Game, Match or other phase of the Tournament, and may conduct the Tournament on the basis of the remaining Game, Match and/or other phases of the Tournament.